The timeline view can now scroll along with the marker Zoom in/out on timeline with mouse wheel, when focusedĬlick at a spot when playing to move the marker there You can now open/save files with special characters particle filesĪdded a setting in the particle editor for types to ignore spawn region object filesĮxporting particle creators into .particle files Schematics should now load ~x3 times fasterĭeleting objects in the library and timelineĭuplicating objects in the library and timelineĮxporting any number of objects into. avi exporting now shows time in seconds rather than milliseconds Loading skins/textures and schematic issues fixedĪnimations are saved in C:\Users\\Mine-imator\Projects
Windows and buttons are black upon startup, to fix, remove the settings.file in the Other folder To add objects, click the workbench in the top-left, then double click the thing to create.Ĭlouds cause a graphical glitch when viewed from above, especially at night
Like current Mine-imator versions, you will be notified as soon as a new update is ready for download. I'll try my best find the causes for these issues and fix them. This is currently being worked on, so if you encounter any glitches/error messages, message me with details. Mine-imator: Community Editon, November 4th, 2016 - October 3rd, 2017.Download 1.0.0 Demo Update 5: Installer.
After the first pre-release of the new vanilla Mine-imator update, the Community Edition was taken down, as it was no longer necessary.
So they instead released MI:CE 1.0.3, the final patch for their mod, which they claimed did have some features from MI:CE 1.1.0. Because of this, Nimi and Emunator scrapped MI:CE 1.1.0 because they didn't want to start a war between two groups of people fighting over which version to use.However, this changed when David had announced that he came back to developing Mine-imator, and was creating a new, rather big, update. Trivia Mine-imator: Community Edition was originally planned to have a 1.1.0 update. Interface color popups now reset to the proper default colors instead of vanilla default colors.Fixed observer block top texture in logo/ icon.Fixed typo in the controls tab, changing 'directoy' to 'directory'.Timeline is no longer compact by default.You can now export objects to vanilla Mine-imator 1.0.6.(Rather than having to convert a project containing the object.).Bloom options are now reversed and go from 0% to 100%, instead of 0 to 1 and are now labeled 'Intensity' instead of 'Threshold', and 'Amount' instead of 'Offset'.(1.0.3 automatically adjusts bloom values from 1.0.2 to look correct in 1.0.3.).Fully fixed up vanilla converting/ loading projects from vanilla.Changed update stream to show notifications when there's a new update for the mod.Option to turn off custom interface icons in settings.(Will decrease RAM usage.).Removed Fullscreen.(Caused a lot of problems.).Fixed project opening crash if the project has a background object.An object's color can now be affected by the biome color.(Affected by biome.).